optical presentation for mekka & symposium 2001 pc demo compo : : : :: ::: :::: ::::: ::::::\ ._. :::\ frost neuroup reve / \_ ::::\ shexbeer traymuss \../ _____ ::::: /\/ / _ \ _______ ____ ___::________ ______ _____ / / / \ \/ ____ \/ _/__ _\_/__\ /___\____ \/ / \/ / / \ / \_____/ ___/-/ / \_____/ ___/ / __/----/ \ / \____\ \________\___/__________\________\________/ \____/--' . ..... _ / _____/ addict laboratories 2001(c) __ / / . / \ _ ........... / X__/ \/ _/ \ \_/inS[kA] \_________\../ \/ frost-code & design neuroup-3d stuff reve-"babe" picture shexbeer-graphic & design, add 3d traymuss-music stuff __________ ___ __ _ _ _ _ _ _/ ____/__ :: / \____ / :: some words from coder :::::___________:::::: ::::: :::: ::: :: : : : : : Most of this demo was coded on Celeron 466 with 16 MB TNT card and Windows 2000. Great thanks to my friend Bogdan Lachendro for letting me use his machine to code Geforce specific effects. I got myself GF2MX just few days ago (finally!). You are going to miss some effects on non-GF cards. I strongly recommend you get Detonator 10.x or 11.x series drivers. Demo will not run on cards not supporting 32 bit redering with stencil buffer. 512x512 textures are also nice thing we used. This demo intensively uses glCopyTexSubImage2D. This function was very slow and is generally optimized only on latest drivers. It has reasonable performance on GF cards but still causes slowdowns and generally can't match performance of DX8 SetRenderTarget. I am currently looking for ways to optimize it using Pbuffers and associated stuff but unfortunately I wasn't able to implement it in the party version. I haven't managed to test it on cards other than NVIDIA due to lack of time. Expect final version featuring mp3 music, bug fixes, better compatibility with other cards (esp ATI Radeon - currently you won't even get dot3 on these) etc - I am sure we will release it, because I have given my word to Traymuss that there will be a version with mp3 when we were eating pizza at Addict Anniversary party. Libraries used: UPX,zlib,libpng,BASS,Intel JPEG Library. Credits to all authors of these. In case of any problems/questions feel free to contact me: frost@ds14.agh.edu.pl OR mmroz@student.uci.agh.edu.pl __________ ___ __ _ _ _ _ _ _/ ____/__ :: / \____ / :: some words from Neuroup :::::___________:::::: ::::: :::: ::: :: : : : : : I would like to thank Newtek for Lightwave which is a wonderful piece of software. Without it this demo would never exist. I tried it lots of times but I simply can't use another 3D animation&modelling software (e.g. 3D Studio). I hope that in the next demo I will be working on I am able to use bones and uv texturing, and I hope you are going to see our next release soon. I wold like to thank Shexbeer for drawing wonderful textures to this demo. His illness helped this demo a lot. Neuroup@interia.pl __________ ___ __ _ _ _ _ _ _/ ____/__ :: / \____ / :: some words from Shexbeer :::::___________:::::: ::::: :::: ::: :: : : : : : After few days of figthing with flu,Photoshop,Lightwave and Frost's VFS_Packer I can finally say it's over. I have just packed final datafile for Optical demo and I can say I am proud. The work was very hard for me due to my illness and I still don't feel as well as I should. But looking at final version I think it was worth it. Those of you who had an occasion to see preview of this demo (mostly, but not only, Addict members) may be a little shocked because demo looks almost absolutely different since that time. Well, 5 days 18 hours a day can do a lot. May sound funny but my illness helped here because I had few days of free time as I didn't have to go to work. Optical is piece of Frost's hard work combined with IMHO excellent Traymuss' music. This demo wouldn't be what it is without great amount of work from Neuroup and Reve. I think that together we managed to achieve very nice final effect. Addict homepage: http://addict.scene.pl The page is under huge reconstruction now, so don't bother telling us about broken links, wrong info etc. now. BTW: WE STILL ROCK!!!!!!!!!!!!!!